Morph targets on different meshes/blendShape controllers will now combine to form a single target on the shared geometry mesh. FxMorphTarget nodes with auto-assigned names will no longer be created for the individual targets. Existing Face Graphs should be simplified to the new format.
FBX command no longer requires rendersystem unless -fullskeleton is used. (Note the FBXImporter plugin still requires the rendersystem)
FBX SDK is no longer linked directly to FaceFX Studio, files exported through FXIF format.
FBX export now copies mesh data from the source FBX file in all exported animations. For small export FBX files, specify a source FBX file with only the data you want (no mesh data or minimal mesh data).
FBXImporter settings persist without adding them to autoexec.fxl
Default FBX export filenames no longer include @ symbol
Fixed an issue causing long lead-in after a silence, especially before a TH or DH phoneme when using new coarticulation, but the issue applies to both old and new coarticulation and was fixed in both.
No longer insert an AA phoneme before B, V, S, and TH phonemes in new coarticulation.
No longer insert AA phoneme after SBV or as a tongue replacement. Use the new OPEN phoneme instead which allows for a distinct mapping value. The PHON_AA is no longer inserted behind the scenes in new coarticulation.
Improved handling of tongue phonemes around UW phonemes in new coarticulation.
Improved handling of short vowels in between P,B,M,F,V that get completely suppressed.
Modified default mapping so that the NG phoneme drives tBack instead of tRoof. Existing content must be updated manually.
Shortened lead-in time on tongue-only targets in new coarticulation to avoid the tongue popping through the teeth.
Upgraded to FBX 2017.1
Upgraded to Python 2.7.13
Upgrade ICU to 58.2
Upgraded to Visual Studio 2017
Dropped support for 3DS Max and Maya Ogre exporters
Dropped support for 3DS Max 2012, Maya 2013, and XSI 2012
Removed Massaro Cohen analysis actor and replaced with creation script (read disclaimer in script prior to use)
FaceFX Studio will no longer revert to OpenGL mode after a crash
OpenGL shortcut added to installation folder to text driver issues
8-bone skinning support (software skinning) turned on by default if content has verts with > 4 bone weights
Text files that contain numerical values after text tags are removed will revert to textless analysis.