FaceFX Documentation and support
FaceFX uses Hermite interpolation with tangent lengths fixed at 1/3 the distance to the next key.
A curve is defined by a set of keys, each of which has 4 parameters:
/// Hermite interpolation between two keys.
/// Does not perform range checking on \a currentTime.
FX_INLINE FxReal FX_CALL FxHermiteInterpolate( const FxAnimKey& first, const FxAnimKey& second, FxReal currentTime )
{
FxReal time1 = first.GetTime();
FxReal time2 = second.GetTime();
FxReal deltaTime = time2 - time1;
FxReal parametricTime = (currentTime - time1) / deltaTime;
FxReal p0 = first.GetValue();
FxReal p1 = second.GetValue();
FxReal m0 = first.GetSlopeOut() * deltaTime;
FxReal m1 = second.GetSlopeIn() * deltaTime;
return parametricTime * (parametricTime * (parametricTime *
(2.0f*p0 - 2.0f*p1 + m0 + m1) + (-3.0f*p0 + 3.0f*p1 - 2.0f*m0 - m1)) + m0) + p0;
}
Here is how to derive tangents from the slopes. Consider two keys (K1 and K2):
// Keys are sorted by increasing time, so K1’s time is less than K2’s time.
const FxAnimKey& K1 = anim.GetKey(0);
const FxAnimKey& K2 = anim.GetKey(1);
FxReal time1 = K1.GetTime();
FxReal time2 = K2.GetTime();
FxReal deltaTime = time2 – time1;
FxReal tangentAtKey1 = K1.GetSlopeOut() * deltaTime;
FxReal tangentAtKey2 = K2.GetSlopeIn() * deltaTime;